![]() ![]() You see, if the game thinks that you are about to crash, it immediately stops you and teleports you to the middle of the track (while all the other riders stream past, effectively killing the race for you), all before smugly announcing “Collision Avoided”. I’m guessing that this is not a function that is deployed in real life, as otherwise MXGP would be the safest motorsport ever. ![]() However, a special mention has to go to the zealous collision mitigation system employed in the game. The sound is bang on as well, perfectly capturing that “bee in a tin can” buzz of the Motocross bikes as they pound round the track. ![]() Yes, these are the real deal, and whilst sadly I’d not heard of any of them, it’s nice to put a name to a rival, isn’t it? Graphically the game is very good indeed, with the replica bikes looking suitably shiny – and with a vast array of customisation that can be actioned, both to the bikes and the riders, you can always nail the look you are going for. Everyone’s favourite rider is sure to be represented, from “that bloke in the green suit” to “that other bloke, on the red bike”. If the features in place are expounded upon next year, it could climb a spot in my rotation.Now, with this being the Official Videogame of Motocross, you won’t be disappointed to discover all the correct riders, machines and liveries from the real-world sport thrown in to the game. ![]() MES6 isn’t a perfect title, but it feels like Milestone has taken significant steps toward delivering a well-rounded experience for hardcore and more casual fans. I’m a lifelong sports gamer who loves a balance between simulation and fun. I’m not a hardcore racing or motocross fan, which is something that should be taken into consideration by anyone reading this review. I get it, there is only so much that can be done when it comes to differentiating the look of a person on a bike who’s wearing a helmet, but it would be awesome if the shackles were removed –especially at the Supercross Park.Ī living environment wear you had an option to race without a helmet at times might be cool, though I can imagine that might cause some red flags with the powers that be. However, the options for customizing riders felt limited, especially compared to what we see in other games. The Create-a-Course option is solid, and there is good variety in customizing bike aesthetics. While cutscenes and deep RPG-like concepts might be too much to ask from this series, something that offers a more distinct feel that separates the career mode from other modes in the game would be ideal.Ĭustomization Still Lacks When it Comes to Riders We’re able to customize riders (more on that in a second) but afterward, it’s as if we lose touch with who you’ve created. The entire experience feels more like a series of matches than a story or layered journey that we have come to expect from other sports titles. There simply isn’t enough personality or immersion as power through your career. The main aspect of this game that is lacking for me is the career mode. If this can be blown out a bit more and we can potentially add NPCs and more events within the compound, the concept could go to the next level. The ability to hop into live races is a ton of fun, but the real value is uninterrupted riding on a pretty large map with five different areas. It also reminds me of Trials, which was one of my previous favorites in thee motorcycle racing subgenre. It offers a go-anywhere concept (on a smaller scale) that one might experience in the iconic skateboarding series Skate. My favorite mode in the game is easily Supercross Park, and here’s to hoping it continues to expand in the future. MES6 is the first in the series that makes me want to simply ride the bike. I haven’t really enjoyed the racing or handling in the series before this version. ![]()
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